Bounty Trail Five Territories, Three Named
Sandy Plains, Rainy Plains, Gran Pradera. The last two you learn by riding.
Bounty Trail’s map is not an open-world tourist brochure. Steam’s feature list is a single sentence: 30 different bounties across 5 territories. You pick a poster in the agency, you arrive in the land printed on that paper, and you get a handful of days to talk, scavenge, and decide whether Convince Bounty To Surrender is a grown-up percent or a dare. This page is the map guide we can write from official stills without inventing the two lands that still have no public name.
Henke (Henrik Hermans) told TTLG that Fallout 1’s wandering-with-a-timer is in the DNA: you often do not know where to go, and the clock is hanging over your head anyway. That is the trail. Click a destination, spend Energy, watch fog peel back, and do not treat empty brown paper as empty content. Farms hide in the haze. Sighting text is a compass, not flavor. Towns have names too: a camp overlay prints Scraggyville on Thursday, September 8.
If you still need buttons, read how to play. If you still need the wall of paper, read the wanted board. If you need the first-month route, use the walkthrough.
Named lands
Sandy Plains. Last-seen land on Baldheaded Doom ($600, 5 days), Monobrow Joe ($900, 3 days), and Outlaw Fella ($600, 3 days). This is the store’s teaching dirt: you will see it on posters before you see the other four.
Rainy Plains. Printed on “Big” Tim Stonehill’s $200, 7-day embezzlin’ poster, and on a full-screen welcome card. The card copy: “Did you bring your umbrella? Haw haw just kidding. A real cowboy don’t need no umbrella, just his hat. The frequent rains do hinder visibility somewhat though, and they’ve led to a lot of swamps forming in this region.” Button: ALRIGHT. Treat rain and swamps as a mapping tax, not a weather filter you can ignore.
Gran Pradera. Printed on the Steam extras collage for William The Vile ($1,000, 4 days), American Mike ($1,000, 2 days), and Obstinate Jeb ($1,200, 3 days). Those three papers are fat purses on short clocks. Do not learn Gran Pradera on American Mike’s 2-day card unless you already know the roads.
The other two territories exist because Steam says there are five. They do not get fan-made labels here. Ride them, note what the in-game map actually writes, and treat this page as a method, not a finished gazetteer. Older store mirrors sometimes said 20 bounties. This wiki follows the Steam feature list that says 30 across 5 lands.
Fog, click-to-go, and the stick
Mouse play is click-to-go: point at a farm, a town blot, or a compass heading, and the hunter rides. Henke added a gamepad direct-control option when click-to-go felt clumsy on a stick. Both modes spend the same Energy. Both modes stop on the same fog line. Distance prints at the bottom (Henke’s August 2026 still shows Distance: 5.9MI). A Gold Trader card can sit in the corner; trail Gold is not office Money.
The trail HUD shows Day X / Y, a clock, Energy as a percent (83.3%, 57.5%), Gold, and Information as a word plus a number: Not enough (13), Mediocre (34). Official clocks include Day 2 / 7, Day 2 / 6, Day 3 / 5, Day 4 / 6, and Day 3 / 3. The map does not pause the fraction. If you wander for screenshots, the day still ticks.
Ride, Stop, Inventory, and Esc Camp are the four verbs. Energy is not flavor. Demo players reported a hard lock when Energy hit zero and camp options would not select. Camp before the bar is a joke, especially on a first visit when fog makes every farm a longer ride than you guessed.
Camp is part of the map
A night overlay in Scraggyville lists the camp menu in full:
- Sleep (+15 Energy / −4 h), with a “Sleeping for 4 hours…” banner
- Have a look around (−30 min)
- Review recent events
- Return to Agency
- Options
Player skills sit on the left of that panel: Speed, Perception, Aim, Negotiation, each 0–5. Bounty Info stays on the right while you camp (Billy Two Hats − $120 in that shot). A Lucky Scavenger card promises a greater chance of finding good loot. Coffee on the trail is separate from Sleep: one popup reads “Drank coffee. Recovered 20 energy. Perception increased for 2 hours.”
If camp options grey out, you waited too long; that was a real demo bug Henke patched on 15 June 2026, and the lesson remains. Save-folder help sits on system requirements and demo notes.
What you do in a territory
Steam’s about-text is the loop: explore the area, talk to farmers, look for supplies, and get the lay of the land. Then you either talk the bounty down or you DRAW. Information 13 with the label Not enough is a bad time to demand surrender. Store shots still show hunts in the 50s while you are looking. The capture-alive guide is the talk manual. This page is the geography manual.
Treat a first visit as a mapping tax:
- Click obvious roofs and fence lines even if they look empty. Fog lies. Rainy Plains also hides swamps.
- Talk to every mouth. Farmers are how Information moves.
- Pick up supplies when the prompt is honest. Loot and treasures are listed on Steam next to bounty payouts; they are part of the money clock.
- Follow sighting text. “El Gato Terrible has been seen to the South West” is a heading, not a GPS pin on the outlaw’s belt.
- Leave a 2- or 3-day paper alone until the roads are in your head. American Mike’s 2-day Gran Pradera clock is the extras sheet’s own warning shot.
The tier list ranks this without fake HP. S-tier jobs are long clocks in a territory you already rode (Tim Stonehill’s 7 days in Rainy Plains, Doom’s 5 in Sandy Plains). A-tier jobs are first visits with a 5+ day clock. C-tier jobs are 2–3 day clocks in fog you do not know.
Do not chain two new territories in one week because the board looks exciting. The $10,000 debt is due at the end of 1881, about four months. October 8 in the office screenshot is already mid-career for that hunter ($3,200, level 11). A new hunter who maps two lands and DRAW-fails both is how Caught never leads Killed.
What we will not draw
No custom SVG map. No invented borders for the two unnamed lands. No five-color fan chart with guessed names. The screenshots on this wiki are real trail, camp, welcome-card, and town shots. Five territories is the store number. Sandy Plains, Rainy Plains, and Gran Pradera are the store names. Scraggyville is a camp town, not a fourth territory. Everything else you earn by riding.
When you are ready to pick paper again, go back to the wanted board. When you are ready to spend the XP the land paid you, open skills. The map is small on purpose. The timer is the feature.
Frequently Asked Questions
Quick answers about bounty hunting, debt, and skills.
How many territories are in Bounty Trail?
Five. Steam's feature list says 30 bounties across 5 territories. Public art names Sandy Plains, Rainy Plains, and Gran Pradera. Two lands stay unnamed here.
What is Rainy Plains?
A named territory. Tim Stonehill's poster last-sees him there. The welcome card warns that rain cuts visibility and forms swamps.
What is Gran Pradera?
A named territory on the Steam extras posters for William The Vile, American Mike, and Obstinate Jeb. American Mike is a 2-day clock — do not learn the land on that paper.
Is Scraggyville a territory?
No. It is a camp-town label on a Thursday, September 8 overlay (Day 3 / 5, Billy Two Hats). Treat it as a place on a land, not a sixth region.
Is the map click-to-move?
Yes on mouse. Henke also added a gamepad direct-control option. Details are on how to play.